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Baidu Unveils 'Baidu Wallet' Payment Brand

21st Century Business Herald, 4/16/14

Chinese internet company Baidu (Nasdaq: BIDU) has announced the launch of a new "Baidu Wallet" ("Baidu Qianbao") payment brand, replacing the company's former "Baifubao" brand. Read More

Jingdong Releases Mobile Payment App

iFeng.com, 4/01/14

Beijing-based B2C e-commerce company Jingdong's (JD.com) financial services subsidiary Chinabank has released a mobile payment app, Chinabank Wallet ("Wangyin Qianbao"), currently only available for Android users. Read More

Jingdong Launches Rebranded Chinabank Payment Platform

Tencent Tech, 3/07/14

Beijing-based B2C e-commerce platform JD.com (Jingdong) re-launched its online and mobile payment service today, "Chinabank Wallet" ("Wangyin Qianbao"), stating that the company plans to consolidate all user payments, consumer loans, and investment services onto the platform. Read More

Alipay Wallet Adds In-app Kuaidi Dache Taxi Booking

Oriental Morning Post, 1/28/14

Chinese third-party payment processor Alipay has quietly added taxi booking functionality, developed by Hangzhou-based mobile taxi booking app Kuaidi Dache, to the Alipay Wallet ("Zhifubao Qianbao") mobile app. Read More

China Unicom Releases Mobile Card Reader

Sohu IT, 3/08/13

China Unicom (NYSE: CHU; 0762.HK; 600050.SH) launched the personal edition of its "Wo Shua" mobile card reader for commercial use today, and is currently promoting the product on a nationwide scale. Read More

Taomee Files NYSE IPO Prospectus

SEC, 5/18/11

Shanghai-based children's virtual world developer and operator Taomee Holdings Limited has filed its IPO prospectus with the U.S. Securities and Exchange Commission (SEC) to list on the New York Stock Exchange under the ticker symbol TAOM. Read More

Shanda Mall to Offer Virtual Items, Currency

DoNews, 11/24/10

Shanda Interactive (Nasdaq: SNDA) has announced that its B2C e-commerce platform, Shanda Mall, will begin selling virtual items and in-game virtual currency. Read More

CNNIC: Tencent Gamers Account for 44% of MMOG Players

CNNIC, 11/26/09

According to the China Internet Network Information Center's (CNNIC) new 2009 report on China's online gaming market, the number of Chinese Internet users that logged into an MMOG at least once a month rose 24.8% from 55 mln in 2008 to 69.31 mln in 2009. Read More

GAPP Reasserts Role in Online Game Approval

17173.com, 10/10/09

China's General Administration of Press and Publication (GAPP), along with the National Copyright Administration of the People's Republic of China (NCAC) and the working group office of the national "Sweeping away Pornography and Cracking down on Illegal Publications" campaign, have issued a notice on strengthening the implementation of online game pre-approval and imported online game supervision. Read More

World of Warcraft Starts Commercial Operation

Netease, 9/19/09

Chinese Internet company Netease (Nasdaq: NTES) announced the resumption of operations of World of Warcraft (WoW) in Mainland China today. Read More