China PC Online Gaming Matrix - Q4 2013

China's online gaming market revenues reached RMB 57 billion (USD 9.1 billion) in 2012, up 33% YoY, and are expected to grow approximately 21% YoY to RMB 69 billion (USD 11.4 billion) in 2013, and to exceed RMB 103 billion by 2016. Improved Internet penetration exceeding 46%, or over 616 million Internet users, as of the end of 2013, and rising average income, and greater emphasis on browser game development to reach less hard-core players will help drive continued growth of the domestic market.

To help investors, industry analysts, and enterprises track performance of China's burgeoning number of online games, game operators, and game developers, Marbridge has developed its China Online Gaming Matrix. Updated on a quarterly basis, the Online Gaming Matrix provides the following data sets on over 570 of China's leading online game companies and over 1,670 games in Excel (read-only) format:

  • Listing Status (public, to list, private)
  • Location (city in which operator/developer is headquartered)
  • Company Homepage URL
  • Games Operated/Developed
  • Game Environment (client- vs. browser-based)
  • Game Type
  • Game Dates (expected release, beta test, commercial launch)
  • Game Source (self-developed vs. licensed)
  • Revenue Model (pay-to-play vs. in-game items)
  • Peak Concurrent Users (available for approximately 10% of games)
  • Game Homepage URL

The China Online Gaming Matrix is available either for one-off purchase or on a subscription basis with quarterly updates.

BASE PRICE: US$2,650

For a 6-month or 1-year subscription with quarterly updates (one update and three updates, respectively, each 3 months apart), please contact us for package pricing. To purchase a copy of Marbridge's Online Gaming Matrix, enter your details below and we will contact you within one business day with ordering information.

For more detailed inquires, you can also contact us via email at salesteam@marbridgeconsulting.com.