China PC Online Gaming Matrix - Q1 2014
China's online gaming market revenues reached RMB 72 billion (USD 11.6 billion) in 2013, up 26% YoY, and are expected to grow approximately 17% to RMB 84 billion (USD 13.5 billion) in 2014, and to exceed RMB 106 billion by 2016. Improved Internet penetration of approximately 46%, or 618 million Internet users, as of the end of 2013, and rising average income, and greater emphasis on browser game development to reach less hard-core players will help drive continued growth of the domestic market.
To help investors, industry analysts, and enterprises track performance of China's burgeoning number of online games, game operators, and game developers, Marbridge has developed its China Online Gaming Matrix. The Q1 2014 edition of the Online Gaming Matrix, released April 11, provides the following data sets on over 600 of China's leading online game companies and over 1,760 games in Excel (read-only) format:
- Listing Status (public, to list, private)
- Location (city in which operator/developer is headquartered)
- Company Homepage URL
- Games Operated/Developed
- Game Environment (client- vs. browser-based)
- Game Type
- Game Dates (expected release, beta test, commercial launch)
- Game Source (self-developed vs. licensed)
- Revenue Model (pay-to-play vs. in-game items)
- Peak Concurrent Users (available for approximately 5% of games)
- Game Homepage URL
The China Online Gaming Matrix is available either for one-off purchase or on a subscription basis with quarterly updates.
BASE PRICE: US$2,790
For more detailed inquires, you can also contact us via email at salesteam@marbridgeconsulting.com.